Here's the first draft... Subject to amendment of course.
Most Found Caches by State and Country
There's also a link in the bookmark to some oddball stats you may or may not find interesting...
Thanks a bunch for the help.
Cheers,
addisonbr
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Here's the first draft... Subject to amendment of course.
Most Found Caches by State and Country
There's also a link in the bookmark to some oddball stats you may or may not find interesting...
Thanks a bunch for the help.
Cheers,
addisonbr
Busy week - we have crossed 800,000 available caches worldwide and 5000 published Maine caches. And, we will be crossing 4000 available Maine caches in the near future!
Maine Geocaching Stats
I do have to admit... There aren't that many nice, scenic locations left to place an ammo can anymore! LOL! (But RuLost2? and I know of a couple...)
We'll put out a few in the next couple of weeks.
And here's an idea: maybe some of the newer cachers that are looking for a good place to place a cache could check the archived Maine caches to see if the location could be "reused". Ca't think of any off the top of my head, but I know there must be some nice locations where the cache has been archived for some reason.
There are many many places left that are suitable for ammo boxes - perhaps not all are in sight of Mt. Katahdin or Maine's coast but they are very worthy locations - If anyone is having a hard time to find a place suitable, I will be glad to look up on my maps and the list of archived caches to help them place a full size cache. I can think of several places off the top of my head in the Bangor area as well.
All it takes is a little research, forethought, and imagination to place a cache that will create memories for a large percentage of the finders.
Maine has 5000+ lakes and ponds, 2,589 mountain peaks and summits, 3000+ miles of coastline, 4,613 coastal islands - you can't convince me all the good spots are gone! :p:p:p
Dubord has enlightened me to a slight error in my code regarding the milestone hide calculations - I will try and have those fixed by the next run!