Love it or hate it, I intentionally leave waypoints out of a few of my caches so cahers have to enter them in manually. That's why the grids in battleship are hidden and why a few of my woods caches don't have the child waypoints. It's not all about having it easy!
But I agree, the hints are no place for them.
I have no enemies, but I'm intensely disliked by my friends.
Do you suppose you might have entered a few of the locations incorrectly because you had to do them manually?
I always welcome input on the coordinates of any of my caches or the stages thereof. If you or anyone else know which stages you think are off, feel free to email me with your coordinates and I will look into it.
Battleship was a great cache regardless of having to enter the coords manually or not and as I recall, they were all pretty well on in regards to what you were to be looking for. Brewer by the Numbers, Hampden Highlights (archived), and Tic-Tac-Bangor were all a lot of fun as they build up the anticipation of the final. Alex's Monster Multiple Nightmare was a different story.
Of all cachers, there is one member that comes to mind that has hints that are really hard to make sense of when you get to GZ and can't come up with the find. I still haven't figured this cacher out but will eventually then those caches will be off my list.
There is a very fine line between 'hobby' and ‘mental illness'. ---Dave Barry
When I started Battleship, I didn't even know how to put coords in my GPS! I stood on the sidewalk downtown and walked around until the numbers were going in the right direction. I quickly figured out how to plug in numbers.